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The Last Express
Broderbund is back! The Californian
label, which recently mainly makes headlines by publications in the multimedia and
edutainment sector, plans still in this year a large attack on the game market. The
rebirth was celebrated on a Iauschigen spring evening in Paris with an international
circle of approximately 120 journalists, distributors and wholesale dealers. During a
round trip with the legendary orient express the game was presented, which Broderbund
primarily looks at as Hoeffnungstraeger on the game sector:The Last Express. Today, only
few weeks after this first presentation, the game lies already on the shelves of the
dealers and we will tell you, why this really special game is worthwhile buying in any
case. |

Your friend Tyler Whitney, bloodily assassinated by an
unknown killer
|
Good, old time? The Last Express plays in July 1914, on the eve of the First World War, on
board of the legendary Orient express. Robert Cath, a young American, is pushed by its
friend Tyler Whitney to meet him in his compartment. Cath gets the luxury train in the
proverbial last minute and reaches the compartment of his friend only while already
driving. When he realizes that Whitney was brutally murdered it is already too late for
leaving the train. In order to clear up the murder, Cath takes over the identity of his
friend and gets ever deeper into a wallow of adventures, amours and political plots. Three
days and three nights the travel takes from Paris to Konstantinopel. Can Robert Cath clear
up the death of his friend in this short time? And more important: Will he himself
accomplish to survive? |

Paris, Gare L'Est,
here the adventurous journey begins |

You can follow your journey on this map |
It's
clear, that you, the gamer, must slip into the role of the unsuspecting American. And you
are unsuspecting at the beginning of the game in any case, even more unsuspecting than the
main character of the game. Because you also don't know, what was the connection between
you and your dead friend and what they experienced for example on Cuba. You must find each
small mosaic stone, whereby first the other travelers (unaware and involuntary) are
helpful to you. It seems, that something possibly was in Tyler Whitney's possession, for
which some co-travellers are ready to pay more than generously. But what do they want to
do next to actually accroach the secret? There are too many details, constellations and
enmeshments to consider, than one could show in a review like this. Each character in the
train has not only his/her own history, but also has his/her own history to tell. Enter
the train and listen well to all of them. it depends much on you!
The Making Of...
In order to show the historical atmosphere of a so special time
period as accurate as possible, not only a deep study of the historical and political
connections was extremely importantly, also the entire ambiance had to be investigated
exactly. And here the problems already began. How should one reconstruct the orient
express, if nearly all parts of the train had been destroyed in one of the two world wars?
Today still two trains under the name orient express drive as tourist attraction through
the area, however one of it is a complete and the second in large parts a replication. |
Look for me!
Numerous references can be found in documents, which
are spread everywhere in the train, and have to be read attentively - if you found them
once. |

Letters of your dead friend |

Important newspapers |

Amateurish drawings |

The passenger list |
"It was pure coincidence that a friend heard of our project and told us
that on a siding in Athens still another original waggon was rotting", tells chief
designer Jordan Mechner, "of course we drove immediately there and photographed each
detail. Of course we regarded also all authentic details from the restored tourist trains,
just like everything that we could find in the literature." "But that was not
enough", hurries directress NicoleTostevin to say, "Whether furniture, or
clothes, the contemporary music or the prevailing art style, we tried to consider each
little thing." Indeed they succeeded to arouse the atmosphere of this unique epoch to
new life. Already after a few minutes of gameplay one feels directly carried back to the
time of the art noveau. Apart from this tremendous love for the detail, it is because of
two further game elements that the player feels directly taken in by a comprehensive
realism: The story runs in real time and the natural movements and behavior patterns of
the characters. |

Not many NPCs fit so bad into the game's graphics as this lady |

All rooms are furnished exactly up to date |
The latter is because of a technology developed particularly for this game.
All characters of The Last Express are actors, who were dressed in historical costumes and
shot before the Blue Screen on video. Subsequently, the videos were digitized and
transformed by a brand new software into animations, still corresponding to the typical
art nouveau style. Here you will recognize, why this art trend is called forerunner of the
comics. In addition so two birds could be killed with one stone: On the one hand
characters and environment simply fit the atmosphere better, on the other hand it was
possible, to accommodate an enormous play depth on only three CDs.
Despite this game depth the feeling of getting stuck really never
arises. However the numerous co-travellers from all countries guarantee largest diversion.
With the speech of the English version the German, French, Russian or Eastern accents of
some guests are already the pure delight for the ear.
Of Course it also occurs again and again that other characters
converse in their national language. But as soon as the contents of their conversation is
important for the further game process, sub-titles are faded in automatically. One can
only hope that this large strength of the original version also remains in the German
localization. Again the game was intensified by numerous action elements. Of course you
also must solve tricky puzzles in The Last Express as in each fastidious adventure,
collect hidden information or open mysterious doors and locks. Additionally you can expect
dramatic animations and explosions, also genuine action sequences beside passive action.
The knifing in the narrow cabin or the deadly fight on the roof of the raging train is
everything else but easy, and could probably hardly be mastered at first attempt of a
player. But the gamedesigners took precautions also here. The Last Express runs nonIinear
and, as said, in real time.
It does not depend thus on in which sequence you proceed, but only
whether you can settle all tasks in the given time - the clock is always ticking. If you
miss an important hint during the game, have to stop in the middleof the game or just get
killed, the clock stops accurately here. It is thus not necessary to save the game. When
starting again you can continue either smoothly or reset the clock steplessly, in order to
try the last duel or even the whole last hour again. In the second case you can of course
fast-forward, as soon as you found the missing hint. A more comfortable conversion of the
story into liquid gameplay is actually hardly conceivable. |
Love for the detail!
Apart from an enormous investigation also a lot of manual work stands behind The Last
Express. The production of the game nevertheless began already 1992. |

In front of a blue screen the actors were scanned and transferred into
animations by special software |

The original dining car was found on a siding in Athens... |

.. and also used like this replika |
It is done
Do you remember that I called The Last Epress at the beginning of
this review a "completely special game"? And if you have read it up to this
point, you also know, what is so special with this game. All in all it's a classical
adventure, which can convince by great technical innovations and by many very good ideas
in the gameplay. In order to be honest: It surprised me very much that such a big software
house as Broderbund does not bet on the safe card, when it tries to get some kind of a
grip in the international play. You can confidently assume that the production of this
game devoured a budget, which was enormous enough to finance a very sophisticated, very
conservative and very profitable game with popular topic. Until now the independent, small
labels were responsible for innovations, who (still) don't have to consider the
"shareholder value".
The Last Express is completely reliably a game, where you have to
"work yourself into" the atmosphere and historical environment. Perhaps also
some genre newbies could have their problems with one or the other puzzle. And it even
seems to be a kind of prestige object that could never sell enormous numbers of copies.
But exactly that would be a great pity! Because this game has earned a spreading like
hardly a second. As in the last year Broken Sword was the measure of all things, now each
coming adventure must compete with The Last Express. If you only manage to keep at it the
first quarter of an hour, you won't let off this game any longer. Not until you played it
to the end completely. And in addition you will surely get along some nights without
sleep. Enjoy!
Alternatives:
Broken Sword
Virgin 110 Mark
Versailles 1685
Cryo 100 Mark
Lighthouse
Sierra 119,95 Mark
Developer: Broderbund
Price: 90 Mark
Minimum:
Pentium 60, 8 MB RAM, SVGA, DOS or Windows 95
Pro
Great atmosphere
Enormous game depth
varied, fluid gameplay
Cons
Graphics of some NPC
Bewertung:
- Funfactor: 46 of 50
- Handling: 9 of 10
- Graphics: 17 of 20
- Sound: 18 of 20
- Total: 90
-
PC Power June 1997 |
Adventure-Archiv 04-07-01 |