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Egypt 2 - The Heliopolis Prophecy
by Cryo Interactive

A review by Annemarie   9th November 2000

 

On her way to the temple
On her way to the temple

With this game Cryo has continued their most successful historical adventure up to now, „Egypt 1156". Besides game title and the location of „Ancient Egypt" this two games really don't have much to do with each other. They take place in different periods of Egypt's history. While   „Egypt 1156" takes place in Luxor where a young hero tries to restore his father's honour in the year 1156 B.C. and unmask audacious tomb robbers, in „Egypt 2" the female hero Tifet, a young, talented doctor has to save her adoptive father and the citizens of Heliopolis from a
mysterious disease in the year 1360 B. C..
The game starts with a wonderful animation sequence: Sachmet, goddess of the medical scientists, appears in Tifet's dream in the shape of a cat ... When Tifet awakes, a courier delivers an urgent call to come to her adoptive father in Heliopolis, who suddenly fell very ill. When she arrived in Heliopolis she soon finds out that not only her beloved adoptive father is in great danger but the whole town. An ancient holy prophecy shows her that a conspiracy is going on and that she is the only person who might be able to save the city of Heliopolis. All alone? No, of course  the goddess Sachmet keeps an eye on her protegee. Besides this Tifet happens to meet a young handsome Nubian ...

Exploring the mystery
Exploring the mystery

Sailing
Sailing

So the solution to this enigma goes on (much too fast !!!) until Tifet finally dares to face and unmask the bad guy all of her own.

Again you can watch a beautiful animation sequence in the end, which gives us a tiny hint about a third part of the Egypt-Series, probably with Tifet as female hero again. Wait and see!

I enjoyed the game very much and would appreciate it also very much if a third game in the series would follow Egypt I and II, and I hope this new game will take the gamer on a longer road than Egypt II.

The puzzles were quite easy - of the seek-and-find category - it was just  pure joy to move within the stunning atmosphere, created by beautiful music and (in my opinion) not to be exceeded Omni-3D-graphics, to look around und to solve puzzle after puzzle very logical placed in the construction of the game.

Well, at least two puzzles I wouldn't call difficult but original and funny: in the first puzzle you have to find the exact (!!!) rhythm with two drums to get a good looking dancer to dance around and the audience to clap their hands. In the second puzzle that I want to mention, you have to pour beer from one of three different tankards into the others, to receive the exact amount of beer at the end ... well, here you have to ponder and calculate a while.

The animations are like real life movements in a way I have never seen it before in a graphic game, like the moving shadows of the columns in the temple during sunrise and sundown, the vivid cloud-around in the sky and the genuine character movements - especially the movements of the black cat incorporating the goddess Sachmet - a feast for the eyes to watch again and again. Cryo developed Omni 3D in a splendid way carrying out every tiny detail with so much devotion that you can nearly say "I think I'm in the movie!".

Of course I have to mention - after "Odyssee" and "Time Machine" - that the game is throughout mouse-driven with the exception of the drumming sequence (here you can control the left drum with any key on the left side of the keyboard and the right drum with any key on the right side of the keyboard).

Egypt II includes, like all other historical adventures by Cryo, an encyclopaedia created by experts. You can virtually browse this encyclopaedia if you are interested in details of culture, religion and every day life of this epoch of Egyptian history.

Very praiseworthy I find the fact that Cryo themselves published the game in Germany simultanously with the French and English version.

The last historical adventure by Cryo - Aztec - was published by Ravensburger Interactive in spring, 9 months later than the French version with deficient synchronization and incorrect translation of the encyclopaedia. This time, by doing it by themselves, Cryo worked it out much better!

I give the game a rating of 70% (good game, recommendable) - atmosphere and graphics and especially the animations alone would deserve this rating. Though puzzles were easy to solve they were a lot of fun. My wish would be such a game with puzzles of some higher degrees and a longer gaming experience with 6 CD's. Alas, would that be grrreeeaaat!

Rating system:

  • 80% - 100%  excellent game, very recommendable
  • 70% - 79%    good game, recommandable
  • 60% - 69%    satisfactory, restricted recommendable
  • 50% - 59%    sufficient (not very recommendable)
  • 40% - 49%    rather deficient (not to be recommended - for Hardcore-Adventure-Freaks and collectors only)
  • 0%  -  39%    worst (don't put your fingers on it)

The mystery of Sachmet
The mystery of Sachmet

On the sly ...
On the sly ...

Tifet is living here
Tifet is living here

Tifet as musician
Tifet as musician

Plans
Plans

More screenshots

System requirements:

  • Windows 95/98 or 2000
  • 25 MB free hard disk (250 MB recommended)
  • 4MB graphic card
  • Soundcard compatible with DirectX 7.a (Version 7.a included on CD)
  • Pentium 200 MMX processor or higher (PII 233 recommended)
  • 8X CD-ROM (16X recommended)
  • 32 MB RAM

 Played on:

  • Windows 98
  • P III 600
  • 128 MB RAM
  • ELSA Erazor Pro graphic card
  • 13 040 MB RAM

Copyright © Annemarie for Adventure-Archiv, 09th November 2000

 

Translated by slydos

 

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