Home of Adventure-Archiv


Press Release

Fenimore Fillmore - The Westerner

Developed by: Revistronic

 

Platform: PC

PC System Requirements: Windows/9x/2000/XP, DirectX 8.1

  • Pentium III
  • Sound Card Compatible DirectX 8.1
  • 128 MB Ram.
  • Minimum
  • 3D Card Accelerator 16 Mb
  • Recommended
  • 3D Card Accelerator 64 Mb

Languages: The game has been programmed in UNICODE and It could be localised in any language, English, Spanish, Chinese, Japanese, Russian, etc.

 

Release Date: 2Q 2003

Genre: 3D Adventure

 

GAME DESCRIPTION

"The Westerner" is the sequel to "3 Skulls of the Toltecs", released by Warner Interactive in 1996, with more than 180.000 copies sold in Europe.

The use of 3D allows us to manage camera movements with total freedom, in the same way seen in the cinema, with travelling, zooms, first shots, cranes, panoramic…

Fenimore Fillmore, continuously wanders trough the far West in search of adventure, suddenly appears in the middle of a war between farmers and cowboys and gets involved in an almighty row. Fenimore, the defender at all cost of the weak ones, chooses obviously the help of the farmers, at which time he falls in love with the beautiful niece of the evil leader of the cattle dealers. Fenimore has to get alone without help, using his talent, lots of bullets and the same amount of dynamite, to restore… Peace. Well, let me rephrase, to conquer the heart of the girl!

 

FEATURES

 

6 Main general locations.

  • Joe’s farm
  • Peter Morley’s farm
  • Starek’s Ranch
  • Starek town
  • The school
  • Surroundings

 

30 Main characters. The technology "PICTuRE" developed in-house by Revistronic, lets us add emotional depth to the game, creating a new entertainment experience and art form in combination with sophisticated storytelling and characterisation. Thanks to the use of "Splines" this new engine can draw more than 150.000 polygons at the same time. That means a rate of more than 10 Million of polygons per second. Also with the improvement on the creation of external and internal environments, thanks to the mixture of differences techniques as "Portals" and "Octree." The illumination by "Lightmaps" or "Lighting per Pixel" and the use of Volumetric Shadows with multiple light sources through "Stencilbuffer" help us to give the scene as much life as we could ever wish for.

 

 

 

adventurearchiv - 01-11-02

 

 

westernerpresse4.jpg (14507 Byte)
Curved surfaces technology "Splines"
With this innovative technique, we are able to draw more than 20,000 polygons per character and add any kind of modifiers such as: blend, stretch, deformed physic, nLinks, etc…

westernerpresse2.jpg (13713 Byte)
"Depth of view"
The control of the Depth of View lets us realize changes in camera focus never imagined before.

westernerpresse6.jpg (18485 Byte)
"PICTuRE" Technology
Thanks to the new Revistronic’s render engine, the visual quality of the game is so high that it will feel as if you are watching a movie.

westernerpresse3.jpg (17526 Byte)
In the making of the game animations, we use the most advanced techniques that are nowadays being used in the film industry.

westernerpresse5.jpg (17025 Byte)

 

 

Home of Adventure-Archiv