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Devils End

by Dimension4

A preview by slydos,   october 18th, 2000

 

Again a message from Germany for adventure-fans to enjoy: A small team of designers from Dimension4 started to create a very promising new point and click adventure by the name of "Devils End". This 3D-game shows up in isometric 3rd-person-perspective, as we know it from "Sanitarium" for example.

Riddles, Puzzles und traps are awaiting the gamer. You are confronted with non-player-characters in a large number of dialogues. All this is happening in more than 160 scenarios!

The storyline promises suspense with a strong pinch of mystery:

It's the story of an author, who wants to relax after successfully publishing his last book. To escape the strain of his every day life in London he settles down in a little town called "Devils End".

After a short time the gamer gets involved in some sinister murders, which seemed to be figured out by the devil himself ... demons, templars, a monastery on the hill, your task will be to unravel all mysterious events and connections to face the final duel at the end ...

Dimension4 specifies the amount of action in this game with 30%. Since  the game is mouse-driven and system requirements are relatively small, one can assume that the average adventure gamer will not be overtaxed here.

To play "Devils End" you will need a Pentium II processsor with   233 MHz, 32 MB RAM and a 16-bit soundcard. No 3D-accelerator card is required! Thus there are developers existing who show mercy with those gamers that don't want or cannot afford every hardware trend.

The game can be played from CD for the most part, only 4 MB of hard disk space is required for savegames.

In the Moment no release date can be determined, for Dimension4's negotiations with publishers are not completed.

At any rate we can look forward to the demo of "Devils End" in february 2001.

Within some days the "Devils End"-Homepage will be available on the net. Adventure-Archiv will keep you posted.

 

Copyright © slydos for Adventure-Archiv, october 18th, 2000

 

 

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