The Day the World Broke

by Houghton Mifflin Interactive 1987

Can you fix it?

Hey there! I'm Bud, one of the engineers for the World Works, the machine that runs the world. I know that probably susrprises you, but really, we don't have time to explain now. See we're having a little problem.

Something went wrong. I mean WRONG.

Earthquakes, floods in the desert, rivers drying up, flying cows ... you get the picture. We think there might be something stuck in the machine ... and, the biggest problem is ... we need someone to help us out.

Listen, I GOTTA GO - the Amazon just drained into the Sahara and all the camels are floating away!

You must embark on a great quest, travelling to the center of the Earth to right what went wrong. Discover the secrets of your planet's past, uncover the lost world of the mechanimals, and do it fast. If you can't fix it, THE FUTURE WILL BE HISTORY!

Ages 9 & up


  • A captivating storyline that unfolds the different ways each time you play
  • Innovative interface that allows you to converse with the Mechanimals
  • Breathtaking, fully navigable environments designed by renowned artist Wiesner
  • Fully rendered 3D characters with unique personalities
  • Over 22 hand painted locations
  • Over 20 hours of gameplay
  • Over 1 hour of dialogue

Minimal system requirements:

  • 486/100 MHz or higher
  • Windows 3.1 or higher
  • 12 MB RAM
  • 4x CDROM drive
  • MPC2-compatible sound card (22 KHz, 16-bit)
  • SVGA-display (256 colours)
  • Mouse
  • 6 MB free hard disk space (15 MB for Windows 3.1)


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