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The Crystal Key
(Dreamcatcher Interactive/Earthlight Productions)
A Review by Annemarie 06. Juli 2000

Extraterrestrial Message
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The Crystal Key has been
published by Dreamcatcher Interactive in english language but you only need your
english language skills three times, when holographic messages of the extra-terrestrian
Arkonians have to be translated into English. Beyond this nobody is talking in this game!
A group of scientists has received an
interplanetary message. The Arkonians have defeated the evil black Alien - Ozgar - who now
boiling with rage turns to another target: earth. Earthquakes, fatal changes of the
weather conditions and other 'neatnesses' don't leave you any choice: you are forced to
travel to Arkonia with the prototype of a new hyperspace-starship to ask the Arkonians for
technological help in your battle against Ozgar and to have a chance to defeat him! |
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The game takes place in
several worlds, that can be reached through portals with the help of a crystal key
(remember Timelapse?): a dark stinted stone house, an abandoned desert world, Ozgar's
spaceship, a more relaxing green jungle world, subterranean grottoes, caves
and bunkers, a highly futuristic abandoned colony town on the water and several more
spacecrafts.
The player can use the cursor to move in a
panoramic world of 360 degrees - this would be quite nice if it would be worth
while, but it isn't unfortunately: the graphics look a bit antiquated, even though
the game is from the year 1999 raw pixeling reprocessed with softener. The game
settings are often dimly lit, so that I had to change the brightness of my monitor to the
highest value, to decipher anything at all. Appropriate to this it's a dark atmosphere -
the suitable game for an enormous autumn depression! |
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Subterranean grotto
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In the desert world
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The puzzles are of
most different severity. At all events the fans of machines, levers and buttons will be
very satisfied, because the game has plenty of it ...unfortunately not as intelligent and
logically implanted as you know it from Myst or Riven. Sometimes it's hard to comprehend
the puzzles, for example you have to gather from the number of alien character-signs on a
piece of paper the position of pushbuttons on an alien safe somehow far away from
causal connection. The alien character-signs play an important role in this game by the
way. |
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The Showdown where you have to trap Ozgar at
the end is praiseworthy! At last an adventure game with a real cool ending! I had problems controlling the mouse,
especially when I wanted to place objects from the archive on a hotspot - often the
objects could finally be moved after three or four times of clicking on them and the whole
procedure was tediously slow. Furthermore I couldn't save the game at every position and
time I wanted to, but often had to play on in critical situations until next saving point
this exhausted my nerves from time to time! After saving the game there was no
resume function - so you had to load a previously saved game!
My rating: 45% (The game is not worth
while!) |
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Colony in the water
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Jungle
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In the bunker
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Interstellar Messsage
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Desert world |
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The generator
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In Ozgar's spaceship
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Ozgar defeated
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Minimal system requirements:
- Pentium 133 MHz (played on 266MMX)
- 32 MB RAM (played with 64 MB RAM)
- 70 MB free hard disk space
- 8x CD-ROM
Suitable for all ages
Copyright © Annemarie für Adventure-Archiv, 06. Juli 2000
Rating system:
- 80% - 100% excellent game, very recommandable
- 70% - 79% good game, recommandable
- 60% - 69% satisfactory, restricted
recommendable
- 50% - 59% sufficient (not very
recommendable)
- 40% - 49% rather deficient (not to be
recommended - for Hardcore-Adventure-Freaks and collectors only)
- 0% - 39% worst (don't put your
fingers on it)
Translated by slydos |